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1. Rapid heavies or cruise? - in Ships and Modules [original thread]
Switched to cruise missiles, and switched rigs over to shield extenders and resistance rigs (would have gone with missile rigs but in the fitting tool they only helped marginally, not a lot). Allows me much more flexibility in the mids to do whate...
- by Beast of Revelations - at 2017.03.20 20:25:37
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2. Rapid heavies or cruise? - in Ships and Modules [original thread]
Soel Reit wrote: - i would adjust my cruise's targets into battleships, while using drones for small things I get it. Thing is, the snake's bonus is for heavy and sentry drones. Those aren't so good for frigs are they?
- by Beast of Revelations - at 2017.03.20 04:18:10
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3. Rapid heavies or cruise? - in Ships and Modules [original thread]
RavenPaine wrote: Some thoughts, according to your statements. If you don't want a sniper/type platform, then why waste rig slots with range rigs? Originally I tried torps. The range was so terrible I put in a couple range rigs. The range w...
- by Beast of Revelations - at 2017.03.19 17:22:41
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4. Rapid heavies or cruise? - in Ships and Modules [original thread]
I know this must have been covered a thousand times before but a search turned up nothing. Anyway, I already tried a couple different battleships to do level 4s, but got a wild hair and decided to try a Rattlesnake, so bought one. After testing i...
- by Beast of Revelations - at 2017.03.19 17:05:15
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5. Tachyon: Tech II vs Faction - in Ships and Modules [original thread]
Arthur Aihaken wrote: T2 guns actually have a higher damage modifier when fully trained. The only guns more powerful are some of the Officer variants. Got it - thanks.
- by Beast of Revelations - at 2017.02.28 00:42:13
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6. Tachyon: Tech II vs Faction - in Ships and Modules [original thread]
Chainsaw Plankton wrote: faction guns can also use faction ammo, t2 guns can use t2 ammo... Whoops, I meant that T2 guns can use T2 ammo (I said faction ammo - I'll edit my post if possible). Quote: although I never really used gleam or ...
- by Beast of Revelations - at 2017.02.27 23:24:05
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7. Tachyon: Tech II vs Faction - in Ships and Modules [original thread]
What is generally considered better? Faction has higher damage multiplier, but Tech II allows faction ammo.
- by Beast of Revelations - at 2017.02.27 21:31:46
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8. Shields, armor, and resists - in Ships and Modules [original thread]
Okay, I guess that explains it. I asked because I've been adding hardeners to a particular type of damage, but in doing so I haven't noticed any particular EM holes in my shields that need filling. I don't know why that is the case, but it is wha...
- by Beast of Revelations - at 2013.05.12 15:59:00
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9. Shields, armor, and resists - in Ships and Modules [original thread]
Didn't know the best place to post this. Anyway, I have heard that shields have some particular weakness to EM, and that armor has some particular weakness to explosive. I presumed that this somehow shows up in resists for these systems (please c...
- by Beast of Revelations - at 2013.05.12 11:00:00
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